Pan European Game Information (PEGI) は、英国、欧州連合のほとんどの国、その他のヨーロッパ諸国をカバーし、以前の国別システムに代わるものです。PEGI システムでは、3 歳以上、8 歳以上、12 歳以上、16 歳以上、18 歳以上などの最低推奨年齢に基づいて評価されたコンテンツを使用します。
^ ab Hall, Stefan (2020年5月15日). 「COVID-19はいかにしてゲームとeスポーツを次のレベルに引き上げたか」世界経済フォーラム。2021年5月5日時点のオリジナルよりアーカイブ。2021年5月5日閲覧。
^米国特許 2,455,992
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Further reading
Blodget, Henry (12 April 2005). "How to Solve China's Piracy Problem". Slate.com. Archived from the original on 8 November 2011. Retrieved 12 February 2006.
Costikyan, Greg (1994). "I Have No Words & I Must Design". Archived from the original on 12 August 2008.
Crawford, Chris (1982). The Art of Computer Game Design. Archived from the original on 2 July 2015. Retrieved 2 February 2011.
Lieu, Tina (August 1997). "Where have all the PC games gone?". Computing Japan. Archived from the original on 12 January 1998.
Pursell, Carroll (2015). From Playgrounds to PlayStation: The Interaction of Technology and Play. Baltimore, MD: Johns Hopkins University Press.
Salen, Katie; Eric Zimmerman (2005). The Game Design Reader: A Rules of Play Anthology. The MIT Press. ISBN 978-0-262-19536-2.
Smuts, Aaron (2005). "Are Video Games Art?". Archived from the original on 14 December 2010. Retrieved 17 August 2006.
Winegarner, Beth (28 January 2005). "Game sales hit record highs". GameSpot. Gamespot. Archived from the original on 6 January 2012. Retrieved 12 February 2006.
John Wills (1 October 2002). "Digital Dinosaurs and Artificial Life: Exploring the Culture of Nature in Computer and Video Games". Cultural Values (Journal for Cultural Research). 6 (4): 395–417. doi:10.1080/1362517022000047334. S2CID 144132612.
Williams, J.P.; Smith, J.H., eds. (2007). The players' realm: studies on the culture of video games and gaming. Jefferson, NC: McFarland & Co.
The Ultimate History of Video Games, Volume 2: Nintendo, Sony, Microsoft, and the Billion-Dollar Battle to Shape Modern Gaming by Steven L. Kent, Crown, 2021, ISBN 1984825437
External links
Library resources about Video game
Resources in your library
Resources in other libraries
Video games bibliography by the French video game research association Ludoscience
The Virtual Museum of Computing (VMoC) (archived 10 October 2014)