↑ Boland, P.; Johnson, C. (1996), "Archaeology as computer visualization: 'Virtual tours' of Dudley Castle c. 1550", in Higgins, T.; Main, P.; Lang, J. (eds.), Imaging the Past: Electronic Imaging and Computer Graphics in Museums and Archaeology , Occasional Papers, vol. 114, British Museum Press , pp. 227–234 , ISBN978-0-86159-114-5
↑ Anderson, EF; McLoughlin, L.; Liarokapis, F.; Peters, C.; Petridis, P.; de Freitas, S. (2009), Serious Games in Cultural Heritage , VAST-STAR, Short and Project Proceedings, 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage ( Eurographics VAST '09 ), Faculty of ICT, University of Malta , pp . 29–48
↑ Wyeld, TG; Carroll, J.; Gibbons, C.; Ledwich, B.; Leavy, B.; Hills, J.; Docherty, M. (2007), "Torqueゲームエンジンを使用した文化遺産の実現:3D仮想環境における先住民の物語の伝達支援", International Journal of Architectural Computing , 5 (2): 418–435 , doi : 10.1260/1478-0771.5.2.418 , hdl : 1959.3/54849 , S2CID 85537356
↑ Laing, Richard (2020). "建築遺産のモデリングと視覚化:遺産価値とより広範な参加の問題に取り組む可能性" . Developments in the Built Environment . 4 100017. doi : 10.1016/j.dibe.2020.100017 .