| Falcon Age | |
|---|---|
PlayStation 4 cover art | |
| Developer | Outerloop Games |
| Publisher | Outerloop Games |
| Director | Chandana Ekanayake |
| Designer | Chandana Ekanayake |
| Programmers | Ben GolusJustin LaLone |
| Artists | Chandana EkanayakeAung Zaw OoDarran Hurlbut |
| Writers | Chandana EkanayakeMeg JayanthCassandra KhawAung Zaw OoJustin LaLone |
| Composers | Rob Pearsall, Jeffrey Pierce |
| Engine | Unity[1] |
| Platforms | |
| Release | PlayStation VRApril 9, 2019PCSeptember 6, 2019Oculus QuestSeptember 3, 2020Nintendo SwitchOctober 8, 2020 |
| Genre | Adventure |
| Mode | Single-player |
Falcon Age is a virtual reality first person adventurevideo game for Windows, PlayStation 4, Oculus Quest, and Nintendo Switch, developed and published by Outerloop Games. Initially released on PlayStation VR on April 9, 2019, it was also released on Nintendo Switch and Steam in October 2020.[2]
Players take the role of Ara who has been wrongfully thrown in jail on a dying colony planet with its culture destroyed, resources depleted, and turned into a desert by robotic machines. Starting in her cell, you pass the time by befriending a young falcon and escape together to reclaim their freedom and drive off the invaders. Players get to bond with their bird companion to dress up or hunt various animals for precious materials, which can be used for crafting snacks for your falcon to buff, heal and strengthen up its skills.[3]
Developer Outerloop Games is based in Seattle.[4] The idea around the project came from Chandana Ekanayake who worked on games like Monday Night Combat, Supreme Commander, Enter the Matrix and Elder Scrolls and co-founded his company Outerloop Games. Powered by the Unity engine, it started off as a VR prototype after seeing a YouTube clip of a giant golden eagle attacking a mountain goat.[1]80 Days writer Meg Jayanth was brought on to help flesh out the story concept of the game before Cassandra Khaw joined in later from his work on Where the Water Tastes Like Wine.[5]
レビュー集計サイトMetacriticによると、このゲームは「賛否両論または平均的な評価」を受けた。[ 6 ] OpenCriticでは批評家の69%がこのゲームを推奨している。[ 8 ]
IGNのジョナサン・ドーンブッシュは、ハヤブサを使った探索や戦闘において強力な基盤システムを確立し、いくつかの意味のある概念を探求する興味深い簡素な世界を提示している点など、魅力的な冒険を称賛している。[ 10 ] GameSpotのカルム・マーシュは、ハヤブサ狩りを爽快にするレスポンスの良いメカニズムを称賛したが、会話の音が雑で、時折不自然に場違いな点を批判した。[ 9 ]
VICEのレビューでは、開発者が植民地主義への抵抗をテーマにしたゲームを、イライラするゲームプレイのループを避け、その世界の文化や歴史の構築に力を入れた点で、最も力強く作り上げたと称賛している。[ 13 ]