↑ Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet . John Wiley & Sons, Inc. p. 74. ISBN0-471-11633-5モバイルを攻撃すべきかどうかを判断するには、considerコマンドを使うのが良いでしょう。通常、このコマンドは現在の装備とレベルを考慮しますが、HPやマナなどのステータス全般は考慮しません。多くの場合、 considerコマンドはあなたのレベルと相手のレベルのみを比較します。このコマンドはバグが発生することがあるため、そのモバイルと戦ったことがない場合は、逃げる準備をしておきましょう。
↑Chester, Chris (May 5, 2008). "Curing mudflation before it starts". Engadget. Retrieved November 27, 2019.
↑Kücklich, Julian (2014). "Cheats". In Ryan, Marie-Laure; Emerson, Lori; Robertson, Benjamin J. (eds.). The Johns Hopkins Guide to Digital Media. Baltimore: Johns Hopkins University Press. p.62. ISBN978-1-4214-1223-8.
↑Bainbridge, William Sims (2012). The Warcraft Civilization: Social Science in a Virtual World. MIT Press. p.218. ISBN978-0-262-28837-8.
↑Yahoo! Wild Web Rides, p.157: Some MUDs will allow you to simply type quit to log off. That's it. Will you have your stuff when you come back? That depends on the MUD. On some you'll keep your stuff, on others you'll only return with part of it, and on some really painful ones you won't come back with anything. (You'll return with your money, though, so sell the stuff you have before you leave.) Other MUDs may require that you rent at an inn. This will usually allow you to keep your stuff, but if you're a long way from the nearest hotel you could be in trouble. Some rent is free and some will cost you a certain amount of money per item. This can be a pain, but sometimes it's your only choice when you think the MUD is worth it and you want to keep your stuff.
Bibliography
Hahn, Harley (1996). The Internet Complete Reference (2nded.). Osborne McGraw-Hill. ISBN978-0-07-882138-7.
Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons. ISBN978-0-471-11633-2.
Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996). Yahoo! Wild Web Rides. IDG Books. ISBN978-0-7645-7003-2.